
Another update for Orbital Defense, this time fixing some cosmetic issues and working on game balance
v1.0.2
Increased size of unit selection buttons
Fixed typo in instructions
Lowered Sniper range from 250 to 200
Adjusted later game difficulty

Had to put out a quick update, it looks like setting the target SDK version when I was getting the program ready for production caused some issues with the layout of the game interface. That is fixed and the update is on the market. Oops.
v1.0.1
Removed targetSdkVersion

Well I'm finished with it and have Orbital Defense up on the Android Market.
It is released free with ad support, I felt more comfortable doing that then outright charging for it.
Here is the barcode link to it on the market:

I'm currently working hard on a new game, Orbital Defense. It is a tower defense style game where you are defending a planet from incoming meteors and alien ships. You build satellites that will orbit the planet and fire on any enemies that come in range. There are a number of different units to use each with their own pros and cons.

Tile Slider is released on the Android Market now.

I've added the Twitter account for kyrutech into the site so you can follow updates through there. I've also added a display of the Twitter account on the right of the site.

Tile Slider is nearly ready to go, I hope to have it released by the beginning of next week. I have several people testing it and should get feedback over the weekend. If all goes well I'll get it published by Monday.
I'm very happy with the way it came out, movement and gameplay is pretty smooth, high score tracking works well, all the things you'd expect out of an Android app seem to be working well. For my first Android project it came out well. I'm already writing up design documents for my next project, hopefully it comes out as well as this one.

I'm getting the website mostly put together, I've added a page for Tile Slider and am figuring out more things. I should be adding an About page soon.