I've put up version 1.1.0 of Galaxy Destroyer and Galaxy Destroyer Lite. I've added the ability to save and reload a single game. Basically if you save a game you can reload it and play it until you finish it at which point it is removed from the save. If you want to save another game while a previous save still exists it will ask if you want to overwrite the previous save.
I've uploaded the demo version of Galaxy Destroyer to the Android Market. It is available for free.
Here is the QR Code for the demo:
Galaxy Destroyer is now released on the Android Market for $1.99.
There are 16 included galaxy levels as well as the randomly generated galaxy level.
Here is the QR Code that will take you directly to it
Galaxy Destroyer is coming along really really well. Right now I just have a few things left to finish on it, though one of those is level design which will take some time. All the gameplay and stat saving is in place though so I'm coming pretty close to being able to release it. I figure if I keep at it everyday I should be able to have it out on the Market late next week.
The update for Tile Slider is now out, and I've renamed the game Matchmaker, it just seems like a better name. I've also updated the graphics a bit and made moving tiles around a lot smoother. I also switched the game to be ad-supported much the same way Orbital Defense is, just an ad on the main screen, nothing in the actual gameplay.
Let me know what you think, I'm always interested to hear what people think of my games.
Name change to Matchmaker
Added tile graphics
Made tile movement smoother
Had some ideas for an update to Tile Slider so I'm working on those a bit here. The most obvious will be a graphics update, the graphics aren't all that interesting to start with but I want to make them look a bit better. There will be more info when I finalize things this week.
I'd heard some complaints about Sentry satellites, people don't seem to like that you can place one down only to have a random meteor immediately come along to destroy it. Do combat that I've modified Sentry satellites to attack anything that is going to collide with it first and then focus on any other close satellites.
I've also been concerned about the difficulty so I just made one slight change on that end and increased the speed of small meteorites. That's just a start, hopefully I'll have more in that vein coming up.
So I've started work on another game I've had in mind for a while, it is called Galaxy Destroyer and I will have more information on that as I get further on it. Right now I've only been coding on it for a few days so it is very early but things are coming together in a way I'm happy with.
Just a bug fix this time
Fixed late game crash bug
Another thrilling update to Orbital Defense. Some good gameplay changes that I think makes it more interesting to play.
Bulldozer satellites take no damage from collision but can still be shot down.
Rapid Fire satellites have there damage increased
Sentry satellites are now stationary
Meteors move towards other side of screen rather then just to planet, but will still harm planet if they intersect.