Orbital Defense 1.0.3

Submitted by kyru on

Another thrilling update to Orbital Defense. Some good gameplay changes that I think makes it more interesting to play.

v1.0.3
Bulldozer satellites take no damage from collision but can still be shot down.
Rapid Fire satellites have there damage increased
Sentry satellites are now stationary
Meteors move towards other side of screen rather then just to planet, but will still harm planet if they intersect.

Orbital Defense 1.0.1

Submitted by kyru on

Had to put out a quick update, it looks like setting the target SDK version when I was getting the program ready for production caused some issues with the layout of the game interface. That is fixed and the update is on the market. Oops.

v1.0.1
Removed targetSdkVersion

New Game: Orbital Defense

Submitted by kyru on

I'm currently working hard on a new game, Orbital Defense. It is a tower defense style game where you are defending a planet from incoming meteors and alien ships. You build satellites that will orbit the planet and fire on any enemies that come in range. There are a number of different units to use each with their own pros and cons.

Tile Slider Update

Submitted by kyru on

Tile Slider is nearly ready to go, I hope to have it released by the beginning of next week. I have several people testing it and should get feedback over the weekend. If all goes well I'll get it published by Monday.

I'm very happy with the way it came out, movement and gameplay is pretty smooth, high score tracking works well, all the things you'd expect out of an Android app seem to be working well. For my first Android project it came out well. I'm already writing up design documents for my next project, hopefully it comes out as well as this one.