Orbital Defense 1.0.3

Submitted by kyru on Tue, 09/21/2010 - 13:50

Anonymous (not verified)

Tue, 09/21/2010 - 17:55

Great concept. Needs sound, better game balance, clearer/larger font on units, discription of satalite functions.

Sound is really important for anypne tp use long term.

Even on very easy it is dificult to get past 2 min of game play. Maybe slow the meteor speed or decrease its strength.

The font on the unit buttons is so small you can barely make them out on a 3.5 screen

The instructions need too have a discription of each unit, its cost and its actual function.

Also would be nice to decribe the incoming threats.

I would also add the term "tower defense" to the ap description in the market place.. that is the most common search term for this style game.

Update these and you will have a major player in the tower defense games.

Get these bugs worked out and you can linit this to like 4 levels for the free version and charge like $1.99 for the full version. Good luck. I will try it again when the gameplay is sorted out better. 3 stars for now.

Another thrilling update to Orbital Defense. Some good gameplay changes that I think makes it more interesting to play.

v1.0.3
Bulldozer satellites take no damage from collision but can still be shot down.
Rapid Fire satellites have there damage increased
Sentry satellites are now stationary
Meteors move towards other side of screen rather then just to planet, but will still harm planet if they intersect.